AI Insights · Timothy · October 2025
Top 5 2D Cartoon Games Performance in Central America Q3 2025
Explore the performance trends of the top 2D cartoon games in Central America during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top 2D cartoon games on the unified platform in Central America showcased varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's metrics, based on data from Sensor Tower.
2 3 4 Player Games by Jochem Bergman experienced fluctuating weekly downloads, peaking at around 193K in late July before declining to approximately 160K by the end of September. The game consistently maintained a high number of active users, starting at 3.3M and closing the quarter at 3.5M.
My Talking Tom Friends 2 from Outfit7 Limited saw a strong start with weekly downloads reaching 431K in mid-July. This number gradually decreased to about 70K by the end of the quarter. Weekly revenue showed minor fluctuations, peaking at $198 in late July. Active users initially surged to 561K and then steadily declined to 382K.
Royal Kingdom by Dream Games displayed a steady increase in weekly revenue, reaching $76K in mid-September. Downloads peaked at 192K in late August before dropping to 95K by September's end. Active user metrics remained relatively stable, ending the quarter at 539K.
Snake.io - Fun Online Snake by Kooapps had consistent weekly downloads, with a slight peak at 169K in late July. Revenue fluctuated slightly, ending at $425 by late September. Active users remained robust, maintaining over 1.5M throughout the quarter.
Vita Mahjong from Vita Studio showed a decrease in weekly downloads from 217K in early July to 115K by the end of September. Revenue remained relatively stable, closing at $235 in late September. Active users saw an increase, reaching 591K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower's platform for comprehensive data analysis.